/*
@file  common.h
@brief Define some global information.
*/

#ifndef _COMMON_H_
#define _COMMON_H_

#include<thirdparty\glew.h>
#include<thirdparty\glm\glm.hpp>
#include<thirdparty\glm\gtc\matrix_transform.hpp>
#include<thirdparty\glm\gtc\type_ptr.hpp>
 
#define DEBUG_ 0

enum{FACE_RIGHT,
	 FACE_LEFT,
	 FACE_TOP,
	 FACE_BOTTOM,
 	 FACE_FRONT,
	 FACE_BACK};

#define SCREEN_WIDTH  1200	
#define SCREEN_HEIGHT 800

#define SKY_LIGHT 16
#define BLOCK_MAX_LIGHT 16.0f

#endif